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EA's NBA Elite franchise official
Fri, 4th Jun 2010
FYI, this story is more than a year old

According to the press release from EA the NBA Elite reboot includes an all-new technology base, a new control scheme and realistic physics, a first for a basketball video game.

Kicking off the new moniker will be NBA ELITE 11, which is scheduled for release on Xbox 360 and PlayStation 3 this October.

“We have a great opportunity to profoundly evolve the interactive basketball experience in a way that the category has not seen for a decade,” said Peter Moore, President, EA SPORTS. “In NBA ELITE 11, we’ll introduce a gameplay experience that’s as enjoyable for sports fans as anything in our lineup.”

The game introduces the 'Hands-On Control' scheme, which features one-to-one responsiveness of a player's movement as opposed to played-out animations. The new physics engine also introduces independent player movement to basketball games for the first time, where previous titles relied on contextual two-man interactions. Finally, NBA Elite 11 introduces a new skill-based shooting system in which shots at goal are no longer dictated by the "randomly generated dice roll". Instead, a successful shot at goal will rely on a blend of accurate input and the player's position on the court.

“NBA ELITE 11 will give gamers the same skill set that a pro basketball player has at his disposal,” said David Littman, Creative Director, NBA ELITE 11. “This is the first basketball videogame where you are controlling every movement, dribble move, shot, dunk, lay-up, steal and block in real time with one-to-one control. You’re no longer going to push a button and watch the computer generate a long animation sequence. It is like being on a basketball court with an amazing set of skills. This is going to change what people come to expect from a basketball videogame…forever.”