Game Console spoke to Jonathan Hawkins and Bruno Velazquez of Sony's Santa Monica Studio about their experience developing God of War III, exactly how they came up with some of Kratos' brutal kill animations, and the prospect of motion control.

" > Game Console spoke to Jonathan Hawkins and Bruno Velazquez of Sony's Santa Monica Studio about their experience developing God of War III, exactly how they came up with some of Kratos' brutal kill animations, and the prospect of motion control.

" /> Game Console spoke to Jonathan Hawkins and Bruno Velazquez of Sony's Santa Monica Studio about their experience developing God of War III, exactly how they came up with some of Kratos' brutal kill animations, and the prospect of motion control.

" >
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God of War III developer interview

24 Mar 10

Game Console spoke to Jonathan Hawkins and Bruno Velazquez of Sony's Santa Monica Studio about their experience developing God of War III, exactly how they came up with some of Kratos' brutal kill animations, and the prospect of motion control.



Hawkins (left) and Velazquez were in town to promote the recently released God of War III, a title the pair had worked on for three long years: Hawkins as senior designer and Velazquez as lead in-game animator.