These start-ups are making tracks in the EdTech space
A number of education technology start-ups have arrived on the scene, with many attracting attention for their innovative solutions designed for the modern world.
Simba Information, a provider of market research and analysis, has released a report highlighting key start-ups to watch.
In different ways, these businesses are working to provide innovative solutions to on-going problems in education, says Simba.
This is a tool that uses colour gradients to make reading on screen faster and easier.
It’s designed to help readers of all ages and skill levels, including those with dyslexia, ADD, and vision difficulties.
Beeline Reader launched in 2014 and won an entrepreneurship award from Stanford University.
Civitas Learning is a cloud-based, predictive analytics platform that delivers insights to those in education.
It helps schools and universities make data-informed decisions, and through its use of data science can help leaders in higher education increase student retention and engagement, Simba says.
The education platform offers free online classes from more than 140 top universities and educational organisations such as Stanford, Yale, and Princeton.
Founded in 2012, Coursera serves 16 million online learners and plans to expand worldwide.
This system delivers research-based teaching tools that supports students with special needs.
Its online platform includes content and data analytics to improve outcomes and help teachers learn strategies to become more effective in the classroom.
As a web-based software tool, i4Class gives students personalised content and instant feedback on their work as they complete assignments.
With this platform, students can learn as they go and avoid repeating the same mistakes.
Claiming to be the “world’s smartest math app”, this digital workbook allows students to work through problems step by step and receive feedback along with hints and videos to get unstuck.
Mathspace’s adaptive technology automatically selects the most appropriate questions for students.
With a team of film producers, game developers, teachers, and research scientists, Planet3 is developing interactive 3D experiences and game-based tools that will create exploration-based learning experiences for middle school students.
Planet3 plans to target science, technology, engineering, arts, and math (STEAM) subjects.
Real Time Cases
This tool has been designed to provide experiential learning opportunities to help students transition into a professional work environment.
This tech start-up gives students the chance to learn about real-time business problems and get assignments from C-level management at companies like Uber, WeddingWire, and KIND Snacks.