Consumer technology news from the future
Augmented Reality / Virtual Reality / AR / VR
These search results are from across the Techday network of sites
VR headset market going nowhere fast, but IDC confident in revival
While VR headset shipments have fallen 33.7% since last year, IDC says there is set to be a u-turn as the commercial sector gains traction.
Tech Futures Lab launches Digital Suitcase to upskill everyday adults
Digital Suitcase is an online platform that teaches everyday adults digital knowledge that they need to thrive in the digital world.
Photo gallery: An inside look at Adobe Symposium 2018
This event was the place to be for both A/NZ creative professionals as well as forward-looking businesses of all sizes.
Immersive storytelling: Adobe’s vision for VR/AR
Before the event, Adobe announced that they would be featuring VR and some of the ways they see it impacting the future.
Video: SIGGRAPH 2018 - The art and innovation
A five-minute video highlighting some of the most interesting moments in art and innovation at SIGGRAPH 2018 in Vancouver.
NZ-made game Sustain-a-city brings VR to modern city design
Forget Sim City - a new game developed right here in New Zealand might just be a modern take on city design.
Will virtual reality revolutionise staff training?
"For any company wanting to embark on VR training, it is best to start with a small project."
Virtual reality could be the future of market research
"I thought the time was right to jump into this VR gap because the first consumer VR headsets were released just as I began working on my PhD.”
University of Auckland property students get a taste of VR
The University of Auckland’s Business School is now using virtual reality (VR) to teach students about construction and leaky homes.
Aged care residents live out their dreams in virtual reality
Age is no excuse for experiencing the rich world of virtual reality, as three dementia patients from Sydney discovered for themselves recently.
Emirates flies high with VR technology
This new feature available on emirates.com allows users to navigate through the Economy, Business and First Class cabins.
Is it an elixir? Is it a bottle? No, it's a wireless charger
Wireless charging has had a redesign, you might say.
IDC - AR and VR sales about to get real after slow start
Despite a poor start to 2018, IDC anticipates the overall market will return to growth over the remainder of the year.
Learn How to Harness Virtual Reality for Enterprise
VR and AR are moving beyond entertainment, rapidly becoming an influential industry with solutions spanning a range of enterprises.
AR, VR ready to roll out and revolutionise retail - GlobalData
AR and VR technologies are reshaping the retail landscape by improving customer experience both in-store and online.
How virtual reality is making people more human-centric
Most people are connected to one device or another throughout the day, and many have speculated that being more connected has made us more alone.
Pure Storage adds power to Kiwi VR/AI workspace
The partnership includes the installation of a Kubernetes cluster backed by high-performance storage to accelerate the training of AI models.
Architecture goes virtual with iStaging
iStaging announced the release of a brand-new feature that allows users to create floor plans on their VR Maker app.
Seagate and HTC VIVE announce VR Power Drive
Seagate VR Power Drive offers a storage capacity of 1,000GB for users’ digital content.
IDC - AR/VR next big sales opportunity in APAC
AR/VR products and services which have gained exceptional market momentum in 2018 and are expected to achieve a five-year CAGR of 68.5%
Wellington showing off blockchain and AR innovation for Techweek ’18
“When you see them in action, it’s a lot easier to understand how New Zealand, as a nation, can solve global problems using this technology.”
Everything you need to know about the Mirage Solo
The Mirage Solo supposedly puts everything a user needs for mobile VR in a single device.
Intel and the Smithsonian Museum power education through VR
Together, they aim to transform the future of education and the museum experience by digitising and providing broader 3D access to all collections.
Could this game be the Sims City of VR?
Plethora Project and Devolver Digital have released Block’hood VR, a virtual reality enabled version of their award-winning building project.