Consumer technology news from the future
Virtual Reality / VR
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AR and VR presents huge potential for construction industry, but businesses slow to adopt
According to GlobalData, the construction industry is slowly shifting from years of the wait-and-watch stance to adopting digital technologies to improve the overall project lifecycle from conceptual design to construction.
VR technology could be worth $8b by 2030 - IDTechEx
"Virtual, augmented and mixed reality products have continued to receive high levels of funding and investment during the 2010 decade. This is predicted to continue into the next decade,” the firm explains.
New research project uses VR to make Australian roads safer
Virtual reality technology is being used to improve pedestrian safety for older Australians, thanks to the work of researchers at the University of South Australia.
AR, VR and 3D tech boost consumer confidence in online purchases - report
The report found that 47% of global consumers acknowledged that immersive technologies made them feel more connected with products while shopping online.
VR headset market set for growth despite short-term COVID decline
Virtual reality is starting to mature and reach a broader audience.
Game review: Project CARS 3 (PC/VR)
Slightly Mad Games, fresh from their sale to Codemasters, bring us the third entry in the Project CARS motor racing franchise.
AVR Lab to resell AR/VR hygiene solutions in A/NZ
As use of AR and VR in industry grows, AVR Lab is providing products to ensure that devices are kept sanitary between each use.
Alternative reality growing in popularity with enterprise customers
Alternative reality is set to become more popular with enterprise customers as immersive technologies open up more opportunities for businesses.
HTC’s Vive Sync VR meeting app enters open beta
Forget Zoom, Vive Sync is the future of online meetings.
Game review: Soundart (PC VR)
Soundart joins Audioshield and the revered Beat Saber as another music-based VR game-come-dance-fitness title.
Nuclear sector encourages diversity & emerging tech
Sydney played home to an event that promoted diversity in the nuclear sector, celebrating those who are using nuclear technologies and science in ‘peaceful’ ways.
AR and VR shipments slow due to COVID-19 pandemic
Key findings are that it will cause manufacturing delays, reduce the overall demand and at the same time increase enterprise and consumer demand while more businesses and individuals look to invest in telepresence and content.
IDC: AR/VR market will still see eventual growth in 2020
AR and VR headsets will see shipments decline in the near term due to COVID-19, but the long-term outlook is positive, according to IDC.
Hands-on review: HTC Vive Cosmos Elite External Tracking Faceplate
Techday’s resident virtual reality fanatic, Darren Price, checks out the upcoming Vive Cosmos External Tracking Faceplate.
DXC commits to helping A/NZ businesses build immersive experiences
“DXC is using the power of AR, VR and MR to align the next-generation digital capabilities employees want so they can be more mobile and independent."
How DXC is using AR/VR tech for enterprise
DXC integrates augmented reality technology for research and training at water treatment leader Ixom.
HTC reveals its plans for the Vive Cosmos VR range
The Cosmos XR promises to be a major advancement in augmented reality allowing designers to view their concepts in a real-world environment.
'Emotionally evocative' storylines may decrease VR cybersickness
Context and details immerse people in VR experiences, and can reduce feelings of disorientation, eye strain, and nausea – but it all depends on how experienced a person is with gaming.
Revealed: Top gaming trends as industry grows rapidly
Report reveals the maturing of cloud technologies and 5G will help cloud gaming become a major global market.
VR spells virtual trouble for some regulators
Virtual reality (VR)'s popularity continues to soar but it’s an area that’s largely unregulated, which is causing headaches for some regulators around the world.