FutureFive New Zealand - Consumer technology news & reviews from the future

Virtual Reality (VR) stories - Page 9

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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B2B eCommerce in agriculture is growing, says Polaris

Tue, 25th Oct 2022
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agricultural technology
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paas
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blockchain
The global B2B eCommerce in the agriculture market is expected to reach US$ 11.86 billion by 2030, growing at a CAGR of 6.4%.
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Adobe empowers creators and brands with Substance 3D updates

Thu, 20th Oct 2022
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ar, vr & metaverse
Adobe announces new innovations across its Substance 3D tools, empowering creators and brands to create immersive 3D content and metaverse experiences.
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Gartner unveils top tech predictions for 2023 and beyond

Thu, 20th Oct 2022
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Virtual workspaces, sustainable artificial intelligence practices, and citizen-led denial of service attacks are amongst the top predictions.
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Gartner releases top 10 strategic technology trends for 2023

Tue, 18th Oct 2022
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supply chain
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clean technologies
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ar, vr & metaverse
Speaking at Gartner IT Symposium/Xpo, analysts said the strategic technology trends for 2023 were built around three themes - optimise, scale and pioneer.
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Gaming gadgets market is predicted to grow at 8.2% CAGR through 2032

Tue, 18th Oct 2022
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gaming
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digital entertainment
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ar, vr & metaverse
The gaming gadgets industry is predicted to be worth US$71.30 billion by 2022 and US$156.7 billion by 2032, according to FMI.
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Autodesk and Epic deliver immersive design capabilities

Fri, 14th Oct 2022
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gaming
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digital entertainment
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ar, vr & metaverse
The collaboration aims to power immersive real-time experiences across industries, with an initial focus on AEC.
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Wearable sensors market expanding into healthcare monitoring

Thu, 13th Oct 2022
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ar, vr & metaverse
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idtechex
Despite its origin in simple step counting, the market for wearable sensors is expanding into the more complex arena of health monitoring.
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Game-based learning to become $55 billion industry in next eight years

Wed, 12th Oct 2022
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e-learning
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ai
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ar, vr & metaverse
Game-based learning market expected to reach $55.80 billion by 2030, driven by demand for VR, AR, and AL in education and on-the-job training.
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WQR: 72% orgs link quality engineering to sustainable IT

Thu, 6th Oct 2022
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supply chain
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The report also highlights that 85% of organisations consider quality engineering pivotal in implementing emerging technologies into real-world use cases.
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TeamViewer and Hyundai Motor sign new strategic partnership

Mon, 3rd Oct 2022
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cartech
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ai
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ar, vr & metaverse
TeamViewer and Hyundai Motor have signed a strategic partnership with the hopes of accelerating digital innovation within an automotive smart factory.
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ASUS Servers announce AI developments at NVIDIA GTC

Fri, 23rd Sep 2022
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semiconductors
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datacentre infrastructure
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hyperscale
The Taiwanese multinational now offers NVIDIA-certified servers with H100 Tensor Core GPU and AI enterprise software suite.
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Alibaba Cloud unveils roadmap for international business

Fri, 23rd Sep 2022
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digital transformation
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partner programmes
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ar, vr & metaverse
The Chinese firm commits US$1 billion to boost ecosystem capabilities while showcasing new products and comprehensive customer support for complete services.
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The metaverse, cryptocurrency and NFTs set to revolutionise retail

Thu, 22nd Sep 2022
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crypto
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blockchain
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e-commerce
BigCommerce has released its consumer survey designed to give retailers insight into current and emerging trends shaping the way consumers buy from brands.
Future

Top seven CIO disruptions highlighted by Gartner

Wed, 14th Sep 2022
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ar, vr & metaverse
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digital economy
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analyst report
CIOs must prepare for potential disruptions caused by social, behavioural, and technological changes, says Gartner.
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Six trends driving near-term adoption of metaverse technologies

Tue, 13th Sep 2022
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gaming
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digital entertainment
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ar, vr & metaverse
Six trends are driving the use of metaverse technologies and will continue to drive its use over the next three to five years, according to Gartner.
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Hands-on Review: HTC Vive Flow headset

Mon, 12th Sep 2022
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gaming
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digital entertainment
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ar, vr & metaverse
HTC Australia sent over their Vive Flow headset for me to try out. It's a lighter and more stylish alternative to regular VR headsets.
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Norton research puts focus on metaverse safety for Kiwi gamers

Mon, 12th Sep 2022
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gaming
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digital entertainment
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cybersecurity
Norton advises Kiwi gamers on how to stay safe in the metaverse with its new research guide, offering tips on cybersecurity and privacy risks.
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Slower spending, turbulent economy to make 2023 planning difficult

Wed, 31st Aug 2022
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supply chain
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ar, vr & metaverse
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strategy
Business leaders who plan for 'business as usual' spending increases will fall short, according to Forrester's 2023 Planning Guides.
Dave russell  vice president of enterprise strategy

Breaking the myths of Zero Trust model and understanding how it can protect your organisation

Wed, 31st Aug 2022
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malware
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cloud security
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zero trust security
So, what exactly is Zero trust? Is it a new product? Is it a certification or a mere buzzword within the cybersecurity industry?.
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AI and metaverse to take centre stage in GTC Fall keynote

Tue, 23rd Aug 2022
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healthtech
NVIDIA Founder and CEO Jensen Huang will announce AI and metaverse technologies at the next GTC, livestreamed on September 21.