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Bloodrayne 2

01 May 2005

Bloodrayne is a Dhampir (half female, half vampire) blessed with the powers of a vampire but cursed with the unquenchable thirst for blood and a weakness to sunlight.

When we last saw BloodRayne in 1935, she joined forces with the shadowy Brimstone Society to destroy a supernatural Nazi bid for dominance. Her father, Kagan, an influential Nazi collaborator, was killed in an accident at the close of the War. Cheated of killing Kagan herself, Rayne has spent the last sixty years ferreting out and destroying his many offspring, her siblings. They have banded together and formed the Cult of Kagan, pledging to carry on his legacy of creating a new era of vampire supremacy where humans are mere cattle for the bloodthirsty predators that hunt them. BloodRayne’s nefarious siblings have created “The Shroud” a mysterious substance which, when released, renders the sun’s lethal rays harmless to vampires and twists nature into a nightmarish perversion. Now only BloodRayne stands between an unsuspecting humanity and a horrifying vampire dawn.

The first game was all about slaughtering bad-guys in the most bloody of fashions, and BloodRayne 2 will take this gory action to grisly new extremes. Rayne’s basic fighting skills have been given a major upgrade, chiefly in the form of a new combo system that will let her evade enemies and dish out attacks of her own by using stylish backflip and dodge manoeuvres - all in high-heels. You’ll be able to attack high, middle, and low this time around; this makes for some interesting (and disturbing) dismemberments, and BloodRayne 2 also has a lock-on mechanic that will help you direct your attacks at the desired enemy. Interestingly, your attacks will actually differ depending on whether you’re locked on or simply fighting freely. In addition to her blades, Rayne will have access to six basic firearm types, each of which will have at least one upgrade level - similar to Devil May Cry 3. The original game had you looking for ammo for all of your various guns, but oddly enough, in BloodRayne 2 you’ll use blood - which luckily is a plentiful resource - to reload your weapons (don’t try this at home though).  This frees you up from having to go on periodic ammo hunts, since you’ll be feeding on enemies often enough to restore your health and this one resource is all you need.

In the beginning of the game, your vampiric powers will be limited and you will be able to upgrade Rayne’s abilities as you bite and slash your way through the enemy hordes. For instance, after one upgrade you’ll be able to fire your weapons in between back handsprings, or complete more effective combos. You’ll also have a number of “bloodlust” abilities that you’ll gain throughout the game, some of which featured in the first game. The aura vision ability, for instance, gives you a bright white view that highlights enemies and special areas, while dilated perception slows down time and lets you get the jump on enemies. A new ability called “ghost feed” lets Rayne send a ghostly projection of herself flying at an enemy so she can feed on his blood from afar.

The graphics have been pushed to their limits from the original game, with the character models and environments all improved. A lot of attention has been paid to making Rayne’s surroundings fit the sinister tone of the series and the characters in the new game will use motion-captured animation, and result in a much more lifelike, fluid feel.


  • Perform acrobatic combat on horizontal and vertical poles (think unsexy thoughts)
  • Advanced melee combat for deeper, more precise fighting. Access earned combos from a drop down menu on the Pause screen. Perform the exact combo you want, when you want to do it
  • Fatality finishing moves let you end feeding sequences with a flair
  • All new environments set within a modern day city
  • Unlockable costumes to play dress-up with