Story image

Tencent Games rolls out time limits & ID checks for Chinese minors

07 Nov 2018

Is it a case of ‘big brother’, or a way of responsibly curbing the amount of time kids spend in front of their computer screens?

China-based games giant Tencent is looking to roll out real-name verification of all of its China-based users by asking them to submit their national health identification numbers.

This, Tencent claims, will better protect the health of minors because it is a ‘proven and effective anti-addiction measure’.

China-based gamers who play Wangzhe Rongyao (King of Glory) will already be familiar with Tencent’s verification process, but now Tencent is rolling it out to nine other mobile games this year. Next year Tencent will roll the system out to other mobile and PC games.

In a statement (translated by Google), the company says that the mandatory verification will confirm the person’s account and authenticity.

Children aged 12 years old and younger will be limited to one hour per day of gaming time and banned from playing between 9pm-8am.

Minors aged older than 12 years will be limited to two hours per day. If users try to log in after their time is up, the system won’t let them in.

Tencent claims that society pays close attention to the issue of ‘minor protection’. The company says that it has a high degree of responsibility and obligation to carry out practices that support this goal, but it also acknowledges that it has an ‘open mind’ (or words to that effect – thanks, Google Translate).

“The whole industry promotes relevant technologies and experiences, and works together with the whole society to protect the healthy growth of minors.”

Tencent says it will also look at other ways to improve its online health protection system for minors.

These include R&D and cutting edge technologies that will be trialled and rolled out across the existing Growth Guardian Platform, Minimum Active service and other related work areas.

Last month the BBC reported that Tencent was testing facial recognition to check users’ ages in Kings of Glory. Tencent also requires users’ real names during signups.

Tencent also has connections to major games including Player Unknown’s Battlegrounds (PUBG) Mobile, League of Legends, and Path of Exile. It also owns Chinese social network WeChat.

China’s government is also looking at ways of decreasing myopia (near sightedness) cases in children.

Unity and NVIDIA announce real-time ray tracing across industries
For situations that demand maximum photorealism and the highest visual fidelity, ray tracing provides reflections and accurate dynamic computations for global lighting.
NVIDIA announces Jetson Nano: A US$99 tiny, yet mighty AI computer 
“Jetson Nano makes AI more accessible to everyone, and is supported by the same underlying architecture and software that powers the world's supercomputers.”
WeRide demonstrates pre-commercial level 4 autonomous driving solutions
“Our demonstration of the Nissan LEAF 2 is a significant step forward in showing that WeRide can help bring reliable, safe autonomous vehicles to market."
IDC: Innovative wearable use cases drive double-digit growth
Wristbands are set to lose their dominance as hearables and industrial applications keep the wearables market moving forward.
Turtle Beach buys ROCCAT, bringing more 'victories to gamers'
Germany-based Roccat already has a significant presence in Europe and Asia, which means Turtle Beach will likely take advantage of that growth. Expect to see more Turtle Beach products on the shelves. 
NVIDIA introduces a new breed of high-performance workstations
“Data science is one of the fastest growing fields of computer science and impacts every industry."
Apple says its new iMacs are "pretty freaking powerful"
The company has chosen the tagline “Pretty. Freaking powerful” as the tagline – and it’s not too hard to see why.
Cloud providers increasingly jumping into gaming market
Aa number of major cloud service providers are uniquely placed to capitalise on the lucrative cloud gaming market.