FutureFive New Zealand - Consumer technology news & reviews from the future

Virtual Reality (VR) stories - Page 15

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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Global augmented reality market to hit $20 billion by 2030

Thu, 15th Oct 2020
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With improvements in technology and design, augmented reality and mixed reality will continue to grow to a market of over $20Bn by 2030.
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VR headset market set for growth despite short-term COVID-19 decline

Wed, 23rd Sep 2020
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analyst report
The global virtual reality headset market is expected to decline 6.7% in 2020, says IDC, but will return to growth in 2021.
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AVR Lab named exclusive distributor for AR glasses OEM

Wed, 16th Sep 2020
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wearables
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ar, vr & metaverse
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smart glasses
The company has been appointed as the exclusive distributor of Vuzix smart glasses products to the Australian and New Zealand markets.
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Game review: Project CARS 3 (PC/VR)

Tue, 8th Sep 2020
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ar, vr & metaverse
Slightly Mad Games, fresh from their sale to Codemasters, bring us the third entry in the Project CARS motor racing franchise.
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AVR Lab to resell AR/VR hygiene solutions in ANZ

Tue, 1st Sep 2020
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health and safety
As use of AR and VR in industry grows, AVR Lab is providing products to ensure that devices are kept sanitary between each use.
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RealWear expands ANZ reach with VExpress

Wed, 26th Aug 2020
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RealWear provides a purpose-built hands-free wearable device that can be used in extremely noisy industrial environments.
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CareAR integrates AR support solution with ServiceNow

Tue, 30th Jun 2020
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ar, vr & metaverse
CareAR is an augmented reality visual support platform that helps enterprises add AR capabilities to their service experience.
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HPE rolls out AI-based sensor tech to help firms return to work

Mon, 29th Jun 2020
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HPE has developed a new range of technology-based return-to-work solutions designed to control the spread of infectious viruses such as COVID-19.
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Alternative reality growing in popularity with enterprise customers

Tue, 19th May 2020
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Alternative reality is set to become more popular with enterprise customers as immersive technologies open up more opportunities for businesses.
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HTC's Vive Sync VR meeting app enters open beta

Mon, 11th May 2020
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HTC has launched the open beta of Vive Sync, its new VR meeting app, accessible now for Vive VR kit owners. Step into the future of virtual meetings, today.
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Game review: Soundart (PC VR)

Tue, 28th Apr 2020
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gaming
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digital entertainment
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ar, vr & metaverse
Soundart joins Audioshield and the revered Beat Saber as another music-based VR game-come-dance-fitness title.
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Nuclear sector encourages diversity & emerging tech

Tue, 14th Apr 2020
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ar, vr & metaverse
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emerging technology
Sydney hosted over 300 delegates last month advocating for diversity and cutting-edge tech in the nuclear sector, spotlighting peaceful nuclear applications.
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AR and VR shipments slow due to COVID-19 pandemic

Fri, 27th Mar 2020
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analyst report
COVID-19 disrupts AR and VR shipments, with production delays and increased costs, but rising consumer demand balances financial losses, says ABI Research.
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IDC: AR/VR market will still see eventual growth in 2020

Mon, 23rd Mar 2020
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ar, vr & metaverse
AR and VR headsets will see shipments decline in the near term due to COVID-19, but the long-term outlook is positive, according to IDC.
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Hands-on Review: HTC Vive Cosmos Elite External Tracking Faceplate

Fri, 20th Mar 2020
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gaming
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ar, vr & metaverse
TechDay's resident virtual reality fanatic, Darren Price, checks out the upcoming Vive Cosmos External Tracking Faceplate.
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Apple's new iPad Pro features LiDAR tech for immersive AR

Thu, 19th Mar 2020
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ar, vr & metaverse
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Apple's latest iPad Pro introduces state-of-the-art LiDAR technology for enhanced AR, dual cameras, and studio-quality microphones starting at NZ$1,499.
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DXC commits to helping ANZ businesses build immersive experiences

Fri, 6th Mar 2020
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DXC Technology is helping enterprises deploy augmented reality, virtual reality, and mixed reality technologies to enhance the digital workplace.
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How DXC is using AR/VR tech for enterprise

Tue, 3rd Mar 2020
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DXC Technology leverages AR/VR tech to streamline training for Ixom, significantly reducing costs and enhancing safety with Microsoft HoloLens.
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HTC reveals its plans for the Vive Cosmos VR range

Mon, 2nd Mar 2020
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5g & beyond
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wireless networks
The Cosmos XR promises to be a major advancement in augmented reality allowing designers to view their concepts in a real-world environment.
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'Emotionally evocative' storylines may decrease VR cybersickness

Wed, 19th Feb 2020
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ar, vr & metaverse
Emotionally evocative storylines in VR can reduce cybersickness, aiding new gamers' immersion and comfort, University of Waterloo researchers discover.