FutureFive New Zealand - Consumer technology news & reviews from the future

Virtual Reality (VR) stories - Page 14

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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Interview: Thomas Dexmier- HTC Vive Country Manager ANZ

Tue, 1st Jun 2021
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With the recent announcement of the Vive Pro 2 and Vive Focus VR headset, TechDay's Darren Price chatted with HTC country manager for ANZ Thomas Dexmier.
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Hands-on Review: HTC Vive Pro 2 VR headset

Mon, 31st May 2021
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The HTC Vive Pro 2 targets professional users and gamers alike, offering improved visuals and a robust design.
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The HTC VR legacy - the past, present, and future of Vive

Wed, 26th May 2021
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HTC has announced new additions to its Vive VR family at VIVECON 2021, including the all-in-one Vive Focus 3 and the premium Vive Pro 2.
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Hands-on Review: OCULUS Quest 2

Tue, 11th May 2021
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The Oculus Quest 2 is my first and long overdue foray into the world of virtual reality, and I've been having fun.
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LEGO announces second series of VIDIYO stages, BeatBoxes & Bandmates

Tue, 4th May 2021
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LEGO is once again on point with its amazing design aesthetic because the series is full of cute characters and setpieces.
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Virtual shopping, augmented reality could soon replace tactile shopping - study

Thu, 15th Apr 2021
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New Zealanders still prefer in-store shopping despite rise in online sales due to COVID-19, says Toluna study.
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Think 5G for business innovation is out of your company's reach? Think again

Wed, 10th Mar 2021
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Australia Embraces Innovation with 5G Technology: Opportunities and Benefits for Various Industries. Government grants available.
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LEGO unveils full set of music VIDIYO masters

Thu, 18th Feb 2021
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digital entertainment
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VIDIYO is essentially one big playground where kids can create LEGO-themed music videos to the tune of popular (and classic) tracks.
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Game review: Persona 5 Strikers (PS4)

Wed, 17th Feb 2021
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digital entertainment
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ar, vr & metaverse
A popstar named Alice Hiiragi is using the Metaverse to force Japanese citizens to become obsessive fans of hers.
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The three layers of a successful digital transformation project

Wed, 10th Feb 2021
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Senior managers are recognizing the need for digital transformation as they navigate uncertain economic conditions and the aftermath of COVID-19.
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LEGO's minifigs & AR turn kids into music video masters

Wed, 27th Jan 2021
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lego
LEGO VIDIYO combines augmented reality and music to let kids create their own music videos using LEGO minifigures and Universal's music.
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IDTechEx: AR/VR/MR market to reach US$30 billion by 2030

Tue, 12th Jan 2021
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This market will impact many different industries and future innovations will continue its growth in the wearables market.
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Lenovo announces smart glasses and OLED for Yoga 7i Pro

Mon, 11th Jan 2021
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Lenovo unveils its ThinkReality A3 smart glasses and OLED display upgrade for the Yoga Slim 7i Pro at CES. #Lenovo #CES2021 #smartglasses #OLED.
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Samsung and IBM announce massive collaboration

Thu, 17th Dec 2020
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Together, the companies intend to explore new 5G, edge and hybrid cloud solutions to improve operational efficiency, safety, and flexibility for the enterprise.
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ReedPop reaches $100k fundraising target for Cure Cancer

Fri, 4th Dec 2020
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Let's hope that more of us are inspired to encourage the researchers who will face life-long challenges to unwrap the mysteries surrounding cancer.
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AR and VR presents huge potential for construction industry, but businesses slow to adopt

Mon, 23rd Nov 2020
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Despite enormous potential, construction firms are lagging in adopting AR and VR technologies due to concerns like bulky headsets and harsh jobsite conditions.
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VR technology could be worth $8b by 2030 - IDTechEx

Tue, 17th Nov 2020
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Virtual reality (VR) could be worth US$8 billion by 2030, with augmented reality and VR combined valued at US$30 billion, says IDTechX.
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Spark 5G helps to bring art to live in Dunedin

Fri, 13th Nov 2020
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Dunedin Central brings street art to life with an augmented reality exhibition to celebrate the launch of 5G in central Dunedin.
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New research project uses VR to make Australian roads safer

Tue, 10th Nov 2020
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University of South Australia researchers are using virtual reality technology to improve road safety for older Australians.
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AR, VR and 3D tech boost consumer confidence in online purchases - report

Thu, 5th Nov 2020
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The report found that 47% of global consumers acknowledged that immersive technologies made them feel more connected with products while shopping online.