Virtual Reality (VR) stories - Page 18
Strap on a headset and enter a computer-generated world where interactions and movement bring
person and machine closer together. As a simulation, experiences can vary from closely matching the
real world, through to fantastical environments limited only by the imagination of their developers. VR is
typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A
non-immersive example would appear on a normal screen, semi-immersive might add a headset, while
fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and
include video gaming, training simulations including in military, healthcare and business, and travel and
leisure.
VR will soon turn your world upside down - literally
Thu, 28th Feb 2019
#
ar, vr & metaverse
#
motion computing
#
ar
Wellington-based Eight360 unveils NOVA, a groundbreaking VR motion simulator offering limitless rotation, promising an unprecedented, immersive experience.
Microsoft HoloLens 2 more 'immersive' than ever
Mon, 25th Feb 2019
#
ar, vr & metaverse
#
microsoft
#
microsoft azure
The original HoloLens was released in 2016 but since then, mixed reality has come a long way, according to Microsoft's Julia White.
VR film takes you on a tour or Eminem's hometown
Mon, 25th Feb 2019
#
digital entertainment
#
ar, vr & metaverse
#
film
Step inside Eminem's Detroit with the 360-degree VR film *Marshall from Detroit*, offering fans an immersive night ride through his hometown.
Accenture's five trends for a post-digital NZ
Mon, 25th Feb 2019
#
quantum computing
#
ai
#
cybersecurity
Successful businesses will take advantage of a new set of technologies but prioritise trust, responsibility, privacy and security.
HTC Vive launches new VR innovation at MWC
Thu, 21st Feb 2019
#
digital signage
#
displays
#
ar, vr & metaverse
HTC Vive unveils Vive Focus Plus, a premium VR standalone headset with dual 6DoF controllers and improved portability.
Wellington gets the VR treatment as world's first gamified city
Wed, 30th Jan 2019
#
ar, vr & metaverse
#
wellington regional economic development agency
#
ar
If you've never been to 'the coolest little capital in the world', now's your chance to experience it in the comfort of your own home.
How AR/VR can be used in enterprise businesses
Mon, 28th Jan 2019
#
ar, vr & metaverse
#
intel
#
ar
Intel's new RealSense T265 camera leverages AR/VR tech for enterprise, enhancing autonomous navigation in sectors like robotics, drones, and agriculture.
Reshape to relevance - Accenture's 2019 consumer survey
Mon, 14th Jan 2019
#
digital entertainment
#
ar, vr & metaverse
#
video
Trends for digital voice assistants, extended reality and the over-the-top video market are explored in the latest global consumer survey.
2019: The year of digital transformation for APAC's data centres
Mon, 7th Jan 2019
#
uc
#
hyperscale
#
blockchain
Commscope's APAC vice president shares how APAC is set to become the world's biggest data centre market by 2020.
Three imperatives for the modern workplace in 2019
Wed, 19th Dec 2018
#
hcm
#
ar, vr & metaverse
#
trends & predictions
Global IT services company Avanade has released what it sees as the three most important technology focus areas for workplaces in the coming year.
Wine firm uses AR to tell its story right on the bottle
Wed, 12th Dec 2018
#
martech
#
ar, vr & metaverse
#
marketing
A Central Otago wine company is using augmented reality (AR) and a 'digital first' strategy to change the way it builds its brand and engages with customers.
IDC: Standalone VR headset shipments grow 428.6% in 3Q18
Tue, 11th Dec 2018
#
ar, vr & metaverse
#
lenovo
#
samsung
The VR headset market returned to growth in 3Q18 after four consecutive quarters of decline and now makes up 97% of the combined market.
Malaysia investing in data-driven future – but obstacles remain
Thu, 6th Dec 2018
#
robots
#
data analytics
#
digital transformation
The country has openly expressed its desire to become the prime destination for high-tech industries in Southeast Asia.
NZ-grown fitness app draws on augmented reality
Tue, 20th Nov 2018
#
hyperscale
#
public cloud
#
ar, vr & metaverse
Fitness junkie Amy Lee Summers has launched an AR fitness app, Amy Lee Fit, which features fitness plans, recipes and more.
NZ Geographic uses VR to show off NZ's beauty
Thu, 15th Nov 2018
#
ar, vr & metaverse
#
tourism
#
ar
There's no doubt that we live in a beautiful country and New Zealand Geographic's new virtual reality project certainly proves it.
China vs the US – who's winning the ICT market battle?
Wed, 17th Oct 2018
#
robots
#
iot
#
iaas
The IDC's latest report reveals the US dominates software and AI spending, while China leads in IoT, AR/VR, and robotics, igniting the ICT market battle.
Gartner's top 10 tech trends for 2019
Tue, 16th Oct 2018
#
uc
#
semiconductors
#
data analytics
Gartner has released a list of what it sees as the most important strategic tech trends to be aware of in the quickly upcoming year.
Air NZ demos immersive AR tourism board game
Thu, 11th Oct 2018
#
ar, vr & metaverse
#
air new zealand
#
magic leap
Air New Zealand previews Fact or Fantasy?, an AR board game developed with Magic Leap and Framestore, offering an immersive tour of NZ's top sights.
What's next for Oculus - a look at the latest announcements
Tue, 2nd Oct 2018
#
ar, vr & metaverse
#
facebook
#
oculus
It's shaping up to be a big year for Oculus and VR fans, especially those who who fancy a bit of Star Wars and some new gear to go with it.
Using technology to inspire customers
Wed, 19th Sep 2018
#
crm
#
uc
#
cx
Harnessing AI, machine learning, and VR, the travel industry seeks to predict and inspire consumer behaviour, making choices more personalised and engaging.