Virtual Reality (VR) stories - Page 20
Strap on a headset and enter a computer-generated world where interactions and movement bring
person and machine closer together. As a simulation, experiences can vary from closely matching the
real world, through to fantastical environments limited only by the imagination of their developers. VR is
typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A
non-immersive example would appear on a normal screen, semi-immersive might add a headset, while
fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and
include video gaming, training simulations including in military, healthcare and business, and travel and
leisure.
Seagate and HTC VIVE announce VR Power Drive
Mon, 28th May 2018
#
healthtech
#
ar, vr & metaverse
#
seagate
Seagate and HTC VIVE unveil the Seagate VR Power Drive in Shenzhen, offering VR users enhanced storage and battery life for an uninterrupted experience.
IDC - AR/VR next big sales opportunity in APAC
Fri, 25th May 2018
#
edutech
#
ar, vr & metaverse
#
r&d
AR/VR products and services which have gained exceptional market momentum in 2018 and are expected to achieve a five-year CAGR of 68.5%.
Wellington showing off blockchain and AR innovation for Techweek '18
Tue, 22nd May 2018
#
blockchain
#
healthtech
#
ar, vr & metaverse
An increasing number of Kiwi tech designers are collaborating with businesses to produce a fast-growing segment of the industry.
Everything you need to know about the Mirage Solo
Mon, 7th May 2018
#
ar, vr & metaverse
#
lenovo
#
ar
The Mirage Solo offers an all-in-one VR experience without needing a smartphone, PC, or external sensors, promising immersive gameplay and ease of use.
Intel and the Smithsonian Museum power education through VR
Mon, 7th May 2018
#
ar, vr & metaverse
#
intel
#
ar
Together, they aim to transform the future of education and the museum experience by digitising and providing broader 3D access to all collections.
How Samsung brought the AR Emoji to life
Mon, 30th Apr 2018
#
ar, vr & metaverse
#
samsung
#
emoji
Samsung revolutionises messaging with AR Emoji on the Galaxy S9/S9+, using facial recognition and augmented reality to create personalised avatars.
Summon the power of the Gods in this AR game
Thu, 26th Apr 2018
#
gaming
#
digital entertainment
#
ar, vr & metaverse
Jakub Różalski's art provided the starting point for The Ancients AR, a fantasy world in which the Ancients live in tandem with humans.
Could this game be the Sims City of VR?
Thu, 26th Apr 2018
#
gaming
#
digital entertainment
#
ar, vr & metaverse
Plethora Project and Devolver Digital have released Block'hood VR, a virtual reality enabled version of their award-winning building project.
Skyrim VR comes to the PC
Mon, 23rd Apr 2018
#
gaming
#
digital entertainment
#
ar, vr & metaverse
PC players finally get to play the eight-year-old Skyrim in virtual reality. Is one of the most ported games of all time worth another go?.
Portable virtual reality with a Dell Visor and an Alienware 13 R3
Sun, 15th Apr 2018
#
network infrastructure
#
ar, vr & metaverse
#
alienware
It's taken a little under two years for acceptable VR to go from a monster desktop PC to a set of equipment that you can fit in your backpack.
Robots, drones and connected cars: Spark shows off their 5G future
Thu, 12th Apr 2018
#
robots
#
uc
#
drones
Recently I had the opportunity to visit Spark at their Auckland headquarters to explore their vision of the 5G future.
The VR/AR market could be worth $1.8 billion in 2018
Tue, 10th Apr 2018
#
ar, vr & metaverse
#
market
#
report
Gaming remains the primary reason for sales of VR devices and this is unlikely to change over the next few years.
A glance at the future: Mind-reading AI, VR journalism & radical collaboration
Thu, 5th Apr 2018
#
data analytics
#
digital transformation
#
martech
Purdue scientists decode brain activity, igniting AI-led mind-reading tech to revolutionise future workplaces.
Major iOS update brings new augmented reality experiences
Thu, 5th Apr 2018
#
ar, vr & metaverse
#
ios
#
apple
This free software update also offers customers more visibility into the battery health and performance of their iPhone.
GTC18 - Keynote: the flash, the facts, the future
Thu, 29th Mar 2018
#
cartech
#
ai
#
healthtech
A roundup of Jensen Huang's opening keynote at NVIDIA's GPU Technology Conference 2018, including an incredible remote driving reveal.
Go on a VR tour of the Natural History Museum with David Attenborough
Mon, 26th Mar 2018
#
ar, vr & metaverse
#
microsoft
#
sky
Sir David Attenborough leads exclusive behind-the-scenes VR tours of London's Natural History Museum, crafted by Microsoft and Factory 42 for Sky's VR app.
Intel delivers huge leap forward with 8th Generation Core desktop processor range
Thu, 22nd Mar 2018
#
gaming
#
semiconductors
#
endpoint protection
Intel's latest offering steps things up a notch, increasing the total core count while infusing the units with company's Hyper-Threading Technology.
Early creations with Google's ARCore are taking off
Wed, 21st Mar 2018
#
ar, vr & metaverse
#
google
#
ar
While it's only been a few weeks since launch, developers are already publishing new ARCore experiences on Google Play.
HTC Vive announces Vive Pro HMD's price, it's not cheap
Tue, 20th Mar 2018
#
digital signage
#
displays
#
ar, vr & metaverse
HTC Vive unveils the Vive Pro HMD priced at USD $1,199 alongside a USD $120 price cut on the current Vive kit, pushing for broader VR adoption.
Intel releases a tiny VR-ready PC
Tue, 20th Mar 2018
#
gaming
#
digital entertainment
#
ar, vr & metaverse
Great for VR enthusiasts and workload-heavy content creators, it will be Intel's smallest premium VR-capable system on the market.