FutureFive New Zealand - Consumer technology news & reviews from the future

Virtual Reality (VR) stories - Page 23

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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Race your drone in augmented reality with DJI

Mon, 27th Nov 2017
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DJI unveils the DJI Goggles Racing Edition, enhancing FPV drone racing with sleek design and cutting-edge video transmission technology.
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Logitech's latest keyboard kit works in VR

Mon, 27th Nov 2017
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Logitech unveils VR-ready keyboard kit priced at USD $150, aiming to revolutionise text entry and interaction in Virtual Reality with an HTC Vive partnership.
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Craft your castle in mind-blowing mixed reality

Mon, 27th Nov 2017
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Minecraft's latest update integrates Windows Mixed Reality, allowing players to craft, explore, and survive in an immersive 3D world with minimal setup.
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ANZ businesses still consider IoT & public cloud too risky

Fri, 17th Nov 2017
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Only 53% of ANZ business leaders are digitally literate, according to ISACA's Digital Transformation Barometer research.
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GALLERY: Meet Taipei Startup Festival Day One

Thu, 16th Nov 2017
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The event aims to provide a platform where entrepreneurs and VCs alike can build together a shared startup ecosystem.
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Ingram Micro NZ and HP driving VR for schools

Wed, 8th Nov 2017
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Five Kiwi resellers will soon be big winners in the eyes of their favourite schools, with an Ingram Micro NZ HP promo providing VR kits for schools.
Aiiiii

Exclusive interview: A Fuji Xerox IoT expert on the ethics of ambient intelligence

Tue, 7th Nov 2017
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Many of our research projects are never used in products or solutions, sometimes because the technology is just too early for the market.
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Looming AI war, AR, voice interfacing – IDC's IT predictions for 2018 and beyond

Wed, 1st Nov 2017
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IDC's predictions provide a blueprint and critical new building blocks for becoming digital native enterprises.
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What to expect from the Pixel 2 and Daydream VR

Wed, 1st Nov 2017
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Google's Pixel 2 boasts advanced AR and VR capabilities, but concerns over screen burn and audio quality temper excitement for the innovative device.
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Feel Good AR could teach you how to save money and the planet

Tue, 31st Oct 2017
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Activated through an Australian, European or New Zealand currency note, the AR app has been developed by RaboDirect to engage its customers...
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Fulton Hogan ramps up workplace learning with virtual reality

Tue, 31st Oct 2017
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Fulton Hogan turns to VR for staff training, using a VR Boil Out app to recreate realistic scenarios without risk.
Amsvr

Relive your cherished memories in VR

Mon, 30th Oct 2017
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CyberLink launches Power Media Player MR app for Windows Mixed Reality headsets, enabling users to access VR, conventional media content and YouTube.
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Kiwis are making big bucks with VR, $320 million to be precise

Thu, 26th Oct 2017
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New Zealand's VR and AR industry could be worth over $320m in two years, according to a report commissioned by the NZVRARA.
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New technologies driving ICT spend to double the rate of GDP growth

Wed, 25th Oct 2017
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New technologies are driving ICT spend back to double the rate of GDP growth, IDC says. So which technologies are leading the way?.
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The VR game that promises to make you smarter

Tue, 24th Oct 2017
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Croteam and Devolver Digital launch The Talos Principle VR on Steam, offering a brain-boosting puzzle experience compatible with HTC Vive and Oculus Rift.
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Microsoft unveils their latest mixed reality headsets

Mon, 23rd Oct 2017
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Microsoft has unveiled new mixed reality headsets and the Surface Book 2, alongside the Windows 10 Fall Creators Update aiming to revolutionise creativity.
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Wellington International Airport gets its own VR experience

Mon, 23rd Oct 2017
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The experience takes the user on an interactive journey in a first class seat on board a Singapore Airlines Boeing 777...
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Kiwi VR market set to be worth $320m, employment to double

Fri, 20th Oct 2017
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Globally, AR is predicted to be the fastest growth segment in the world with forecast global revenues of US$83 billion.
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Faster internet speeds to spur Asia Pacific OTT video market

Mon, 16th Oct 2017
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Faster bandwidth and expanding 4G networks are driving the Asia Pacific OTT video market, promising enhanced user experiences and competitive pricing.
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NZVRARA & Blackeye: Providing a staging ground for the VR revolution

Thu, 12th Oct 2017
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NZVRARA and Blackeye VR partner to promote NZ VR/AR sector and accelerate adoption of virtual and augmented reality technologies.