FutureFive New Zealand - Consumer technology news & reviews from the future

Virtual Reality (VR) stories - Page 30

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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The rise of dedicated portable headsets

Mon, 10th Oct 2016
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Oculus teases new tetherless VR headset, aiming to merge mobility with immersive tech, amidst a competitive week in VR arena.
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EB Expo 2016 treats fans to a gaming extravaganza

Sun, 9th Oct 2016
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It's all over for EB Games Expo 2016 in Sydney, Netguide's Darren Price looks back at the highs and the lows of the three-day gaming extravaganza.
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Who is Leap Motion and why should you care?

Tue, 4th Oct 2016
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ar, vr & metaverse
Leap Motion empowers virtual reality with intuitive hand-tracking tech, redefining interaction in the burgeoning VR landscape.
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Kiwi innovation dominates Visa's Everywhere Initiative

Fri, 23rd Sep 2016
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commerce systems
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supply chain
Visa's Everywhere Initiative comes to Australia and New Zealand, with several Kiwi start-ups taking home awards.
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Kiwi tech company aims for the big time with investors in China

Mon, 19th Sep 2016
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fundertech
FunderTech is sending this Kiwi tech company to China to pitch their idea in front of 300-500 investors - here's an update on their progress.
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Intel sparks move into VR realm with proposed Movidius acqusition

Fri, 9th Sep 2016
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m&a
Intel eyes future tech supremacy, set to acquire VR innovators Movidius, enhancing devices with smart, connected vision.
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Wellington get ready, virtual reality complex could be on its way

Wed, 7th Sep 2016
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A national virtual and augmented reality complex, titled 'ProjectR' WHERE id = is set to be established in Wellington.
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AR/VR Garage set to turn Auckland into a virtual reality innovation hub

Mon, 5th Sep 2016
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New Zealand's ability to produce more AR and VR content has become much stronger, after the launch of a dedicated facility in Auckland.
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Intel targets all-in-one headset and Microsoft partnership to bring VR into the mainstream

Thu, 25th Aug 2016
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Intel has made its move into the virtual reality market, launching an untethered all-in-one handset and announcing a partnership with Microsoft.
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The ten teams transforming our history at Te Papa's Mahuki innovation hub

Thu, 25th Aug 2016
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ar, vr & metaverse
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Ten teams are taking over Te Papa's Mahuki innovation hub to form digital solutions put to them by Te Papa, NZ & international cultural providers.
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Is virtual reality ruining our society?

Wed, 17th Aug 2016
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digital engagement
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ar
Virtual Reality: Innovative or isolative? Debating if technological convenience may erode societal value in face-to-face interactions.
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IDC predicts huge $162 billion growth in VR & AR markets by 2020

Tue, 16th Aug 2016
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analyst report
IDC forecasts virtual and augmented reality markets could reach $162 billion by 2020, representing 181.3% CAGR as the market explodes.
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ANZ channel businesses on the road to change

Thu, 11th Aug 2016
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social media
Understanding the elements of change is key for IT businesses to thrive, says Jim Hamilton of CompTIA ANZ Channel Community.
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Meet Morpheus, the app training Otago Uni's health students

Tue, 9th Aug 2016
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university of otago
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morpheus app
New augmented reality app 'Morpheus' developed by University of Otago enables students to visualise drug structures.
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PC users can now enjoy free virtual reality 3D conversion

Thu, 4th Aug 2016
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Users can convert for free any 2D video file into VR-3D video that can be played in every single VR device available.
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All aboard the Hogwarts Express - petition asks for Harry Potter version of Pokémon Go

Wed, 20th Jul 2016
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gaming
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digital entertainment
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ar, vr & metaverse
Fans clamour for a spellbinding twist on augmented reality – a Harry Potter themed game akin to Pokémon Go is petitioned.
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Early lessons from Pokemon Go

Thu, 14th Jul 2016
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ar, vr & metaverse
Pokemon Go has brought augmented reality to the masses, revealing the potential for brands to take advantage of the craze.
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Pokemon Go is giving to society what other technology had taken away

Wed, 13th Jul 2016
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gaming
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digital entertainment
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ar, vr & metaverse
Pokemon Go has rekindled human interaction and outdoor activity, reversing the isolation fostered by other technologies and reigniting community spirit.
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Is the gap between education technology suppliers and end users increasing?

Mon, 11th Jul 2016
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ar, vr & metaverse
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microsoft
EdTech innovation surges, yet end users struggle to keep pace in an ever-evolving, crowded digital learning landscape.
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Noel Leeming to help bring the HTC Vive VR headset to New Zealand

Fri, 24th Jun 2016
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digital entertainment
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ar, vr & metaverse
Noel Leeming is embracing the virtual reality (VR) realm as the retailer will bring the HTC Vive to its New Zealand stores later this year.