FutureFive New Zealand - Consumer technology news & reviews from the future

Virtual Reality (VR) stories - Page 32

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
World

The world is changing... and it's not all bad, folks

Thu, 25th Feb 2016
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ai
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ar, vr & metaverse
New Zealand businesses need to prepare for the impact of disruptive technologies or risk losing their competitive advantage, says futurist Frances Valintine.
Planets

What does a child genius and dance music have in common? Cyber security, of course

Fri, 5th Feb 2016
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gaming
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data analytics
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martech
TechDay talked to Walter O'Brien, founder of Scorpion and computer science extraordinaire, about his latest foray into the world of cyber security.
Running futuristic

Smartwatches, fitness devices, HDMs: What's in store for the wearables market?

Thu, 4th Feb 2016
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gaming
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wearables
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digital entertainment
The wearables market is booming, with Gartner projecting sales of 274.6 million devices in 2016, including USD $11.5 billion in smartwatch revenue alone.
Magic leap tech

Weta Workshop: Bringing breakthrough 'mixed reality' tech to life

Wed, 3rd Feb 2016
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ar, vr & metaverse
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alibaba
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weta digital
Wellington's Weta Workshop is set to play a pivotal creative role in creating Magic Leap's Mixed Reality LightfieldTM technology.
Technology kids

A help or hindrance: How technology is shaking up education

Fri, 29th Jan 2016
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edutech
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digital transformation
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ar, vr & metaverse
Education revolution: Frances Valintine discusses the seismic shift in learning as technology challenges traditional schooling.
Would you look at that

Enterprise AR and wearable tech: Not to be underestimated

Thu, 21st Jan 2016
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healthtech
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ar, vr & metaverse
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online tools
Augmented reality (AR) and wearable devices are set to drive growth in the business sector, says a new report from Beecham Research.
Technology predictions

Deloitte's biggest business and consumer technology predictions

Thu, 14th Jan 2016
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ar, vr & metaverse
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deloitte
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pc hardware
Cognitive technologies, virtual reality, pro-PC millennials and the proliferation of smartphones will have a significant impact in 2016.
Oculus rift

Oculus Rift VR headset will be very expensive

Thu, 7th Jan 2016
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gaming
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digital entertainment
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ar, vr & metaverse
For those interested in buying the Oculus Rift headset, you are in for a shock. The launch price is much higher than most people anticipated it to be.
Pax aus 2015 00

PAX Australia 2015: the greatest gaming show in Australasia?

Sat, 7th Nov 2015
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gaming
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digital entertainment
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ar, vr & metaverse
PAX Australia 2015: A whirlwind of gaming splendour, from indie gems to AAA titans, celebrating the diversity of play.
Fox glacier vr

Virtual reality selling New Zealand to the world

Fri, 6th Nov 2015
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ar, vr & metaverse
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samsung gear
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ar
Fox Glacier Guiding is using virtual reality to sell New Zealand to the world, with its new technology proving a hit at a recent trade show in China.
Epson moverio bt 200 glasses

Hands-on Review: Epson Moverio BT-200 AR Glasses

Mon, 2nd Nov 2015
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gaming
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digital entertainment
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ar, vr & metaverse
Epson (yes that Printer manufacturer) have taken a leap in creating their own version with full Augmented Reality (AR) coverage.
Iron man armageddon

Armageddon Expo 2015 was another successful event

Tue, 27th Oct 2015
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gaming
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digital entertainment
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ar, vr & metaverse
The Armageddon 2015 Expo was another successful event bringing out the best in gaming, comics and other geek culture.
Future

What does the wireless future look like?

Tue, 20th Oct 2015
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ar, vr & metaverse
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auckland university
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wireless devices
As wireless technology demand soars, Prof. Kevin Sowerby of the University of Auckland examines the strained radio spectrum and future tech innovations.
Nutri grain

Cereal virtual reality?

Mon, 14th Sep 2015
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ar, vr & metaverse
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apps
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ar
Kellogg's is bringing back a cool cereal box prize that gives smartphone owners their very own taste of virtual reality.
Class robot

Your invitation: ULearn Permission to Play

Tue, 25th Aug 2015
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edutech
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e-learning
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ar, vr & metaverse
CORE Education's popular ULearn educators' conference is back for 2015, pushing the boundaries of educational possibility and showcasing new tech.
Fallback

Samsung Galaxy Gear VR - first impressions

Mon, 3rd Aug 2015
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ar, vr & metaverse
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samsung
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reviews
Samsung's Galaxy Gear VR blends cutting-edge tech with immersive fun, despite some pixilation. Our first look dives into the highs and lows.
Iris

Are virtual reality headsets bad for our eyes?

Mon, 13th Jul 2015
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ar, vr & metaverse
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ar
As virtual reality headsets become more widespread, it's important for people to consider how they could negatively impact eyesight.
E learning

Top e-learning trends impacting education

Wed, 27th May 2015
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edutech
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gaming
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uc
Today, elearning trends shaping schools and the way people learn. These include mobile learning, Tin Can API, edugaming, and augmented reality.
Virtual reality

Virtual reality apps market set to explode

Tue, 26th May 2015
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ar, vr & metaverse
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apps
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mobility
Augmented Reality apps in the mobile games market will generate 420 million downloads annually by 2019, up from 30 million in 2014.
Samsung gear vr

Virtual reality hits New Zealand with Samsung Gear VR

Thu, 14th May 2015
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ar, vr & metaverse
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samsung
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noel leeming
Virtual reality comes to Noel Leeming on Saturday, with 20 stores across New Zealand showcasing the Samsung Gear VR Innovator Edition.